REFLEX ARENA 1V1 LADDER HOW TO
Learn the new mechanics, it keeps the genre fresh, if the movement is what bothers you, then remember the days when you had to learn how to play quake 1, 2, 3 etc. Everyone wants to run to the next thing and are completely hung up on the actual outcome because it doesn't fit their bill. The game is only as good as the community that backs it. P.s "First of all" is kind of determinable, "second of all" is not.ĭiabotical looks pretty refreshing as it strays from "traditional arena shooters." Id could have forwarded the new coming of the genre here but they chose to take another path which will likely lead to another failure. New generations have not had any experience with actual established titles from the arena fps genre, because everything that is decent is almost 20 years old and morally not to mention technologically lapsed. What is missing is a new 1v1 game, which Diabotical will try to be and what id has missed and probably. The main thing is that all are equal at the get go. Dota and LoL and the other n+1 analogues and now the FPS mobas are already well established. My point is that what is central here is that id is stepping away from the competitive 1v1 arena FPS setting and stepping into the fully saturated "hero/abilities/whatfuckingever" market which has been totally locked down by major developers for years now. I don't know what that is and I'm not really in position to make any statements since I have not really played the first two installments at all. I have never said anything about "real Quake". I don't really understand why you made a "reply" post as you're basically writing your own thing and assigning to me positions and statements which I have not taken or made. there's no interaction between players, a gathering spot, something to talk about. we are almost microscopic as a gaming community. Just people one upping each other and bickering without realising. Honestly for all I care "real" quake doesn't exist because it all boils down to "when I was your age, my quake had XY" argument. We were utterly dismayed when there was a tiny physics change. We cannot agree on weapon damage, we went completely berserk when id slightly changed DMG setting like knockback. Now do the math, how many real players would enjoy playing YOUR version and not their version? How many would think you're a complete buffoon for sprinkling your subjective sense of realness? Hypothetically you are in charge of making a real quake. You are "alone" in this (I'm talking sub 10.000 players alone) and no matter how hard you want to convince yourself that you're playing a real game, it doesn't make it any less silly from an outsiders view. Just because you found your niche it doesn't mean it's the holy grail of gaming nor that it has the appeal to attract masses. Your game exists, the broader audience doesn't enjoy it as much as you THINK it should. Third of all, you want a REAL Quake and let me burst your bubble for a bit - people like you, eagerly anticipating another real quake-like game are in for a treat. They are implementing new gimmicks that will be fresh and distinctive, potentially attracting new players.īe that as it may, you're still clinging on to the idea that Diabotical is doing it right whilst condemning QC for being "different". You have two opposing opinion in the same post.ĭiabotical is trying not to be like quake to that degree that it replaced player models with eggbots.